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Time Machine by max4ever Time Machine by max4ever
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:iconmiksedk:
miksedk Featured By Owner 3 hours ago  Hobbyist General Artist
Jawdropping
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:iconmrnekomata:
mrnekomata Featured By Owner 2 days ago
AwesomeClap 
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:iconveldor60:
veldor60 Featured By Owner Feb 26, 2014  Hobbyist Digital Artist
Niely intricate environment
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:icontraumkratzer:
Traumkratzer Featured By Owner Feb 15, 2014
At A.D. 13588940, taking the time-machine,
we go back to 880453, this is the antiquity.
Mankind, how far you have progressed, all wonderful machines,
we put them at every rate to test. Full wonder we look at what 
our ancestors through artifacts told, slowly we realize, some things are new, and some things in truth very old.
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:iconarcalian:
Arcalian Featured By Owner Feb 7, 2014
Very clever.
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:iconunconventionalsenshi:
Whoa, was that done in 3dmax?(just a guess, because your nickname has 'max' in it :giggle:) Either way, looks awesome ;)
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:iconmax4ever:
max4ever Featured By Owner Jan 29, 2014  Professional Filmographer
hehe, yeah. Max4ever indeed, 13 years now and still counting. Check the wireframe render in the gallery. :)
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:iconunconventionalsenshi:
Holy cow! Looks great! What a magically strong computer you have to  have not to clash on so many vertices ? :D It's maknig calculations using the GPU, right? ^^ So it mainly depends on the Graphics Card processor? I'm under Win 7 with an eight-core AMD processor and Nvidia of 2Gb and I only played a bit with 3D in Blender and Sketchup so far :P But I am scared of more complex geometry, because my previous Pc would go really crazy on me sometimes :XD: I'm not sure what my current one can handle yet :P Do you have problems rotating the scene, when there is so much geometry? :)
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:iconmax4ever:
max4ever Featured By Owner Jan 30, 2014  Professional Filmographer
hmmm, depends on how you organize your scene really. For example, using instances instead of just copy/paste elements, doesn't kill your computer. Also, disabling textures while working gives you a boost in speed (just work with default wirecolor). And many more.
It's just a matter of knowing your tool, experimenting with the amount of polygons it can handle and use that info as a general guideline for future projects. I don't have speed issues with my scenes. Rendering it though,is a different matter :) Hope that helps.
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:iconunconventionalsenshi:
Thanks! :) May I ask how long it took you to render the HD final scene here? (more or less)
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:iconmax4ever:
max4ever Featured By Owner Jan 30, 2014  Professional Filmographer
Final render was done at 10.000 pixels height. Took around 14 hours :)
A normal HD takes around 40 minutes.
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:iconunconventionalsenshi:
:faint: omg
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:iconmrnekomata:
mrnekomata Featured By Owner 2 days ago
LOL
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:iconodilicious:
Odilicious Featured By Owner Jan 29, 2014  Hobbyist Digital Artist
Fantastic! I love the architecture!
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:iconmax4ever:
max4ever Featured By Owner Jan 29, 2014  Professional Filmographer
Glad you like it. Took me some time to finish it :)
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:iconelitassj4:
elitassj4 Featured By Owner Jan 29, 2014
Ti-a iesit incredibil ! Nice.
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:iconmatt-mills:
Matt-Mills Featured By Owner Jan 28, 2014  Professional Interface Designer
Excellent work!
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:iconeroticy:
Eroticy Featured By Owner Jan 28, 2014  Student Digital Artist
This is amazing
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:iconart-of-darkelegance:
Art-of-DarkElegance Featured By Owner Jan 28, 2014  Professional General Artist
*stares in awe*@.@
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:iconshadowdrakkon:
ShadowDrakkon Featured By Owner Jan 28, 2014  Student Traditional Artist
Marvelous! Quite unique architecture and wonderful lighting.
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:iconelitekitten:
elitekitten Featured By Owner Jan 28, 2014
not sure if photo or real
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:iconmax4ever:
max4ever Featured By Owner Jan 29, 2014  Professional Filmographer
hehe, I just wanted an "old school painting" feeling to it, didn't pay too much attention to photorealism. But I'm glad you find it realistic. Cheers! :)
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:iconzombiesandwich:
ZombieSandwich Featured By Owner Jan 28, 2014  Professional Filmographer
WOW! O_O
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:iconxecutioner379:
Xecutioner379 Featured By Owner Jan 28, 2014  Hobbyist Interface Designer
very pretty, love the lighting
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Submitted on
January 28, 2014
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